6.0 Organizations


Development and Distribution Groups that created, supplied, or otherwise worked in the Intellivision galaxy.


6.1 What is the Atari VCS 2600?

The VCS, later called the 2600, was a simple home video game created by Atari in the mid 1970's. It retailed for USD $199 (equivalent to $849.88 in 2020) and became the dominant home system in the second era of home video games. The low graphic resolution, simple control and play, and lack of sophistication made it the perfect foil for Mattel to leapfrong with the Intellivision console 2 years later.

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6.1 What is Blue Sky Rangers Inc?

Intellivision Productions, Inc has been renamed to Blue Sky Rangers, Inc, and our store and other information is being moved to BlueSkyRangers.com. Former coding BSR Steve Roney is now the president of the operation, releasing old stock from the former Intellivision Productions vaults, and releasing new IP for the classic console as it becomes available.

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6.1 What is Digiplay?

During the 1980s, the Brazilian government required outside-developed technology to be re-developed within the country for soverignty reasons. Details of the deal made with US-based Mattel are not known, but Digiplay was the entity responsible for localization of hardware labels and references, game text, boxes, overlays, and advertising.

Digiplay had a "pirate competitor" in the Carioca company distributing the IntelliGame bootleg games, manufactured by VLS. Foundd in 1984, it sold photocopied manuals and Portuguese-summarized materials for rental stores. The price was much less than official Digiplay content, and the games were exactly the same (some were even multicarts with hardware switches).

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6.1 What is Elektronite?

Elektronite is the leading publisher of commercial-quality, new Intellivision games. They often license IP from legitimate owners to create games (eg Boulderdash from First Star Software).

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6.1 What is Intellivision Productions?

Intellivision Productions is the corporation formed by Keith Robinson in 1997 and re-organized in 2008 to market and develop original Intellivision game intellectual property. After INTV Corp shut its doors, Intellivision Productions pushed a branding blitz with new website, emulation on modern systems (including Nokia phones in 1997 and iOS and Android in 2000s), PC development environment, and official merchandise to bring blocky-fast game fun to newer generations of gamers.

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6.1 What was INTV Corp?

In 1984, the vice president of marketing for Mattel Electronics bought the rights to the Intellivision and formed a company called INTV Corp. The company released a console physically identical to the 2609 console on the outside, with remaining 2609 electronics and in some rare cases, disabled Tutorvision electronics. The company also released games leftover from Mattel.

INTV continued to sell Master Components and cartridges, as well as to hire former Mattel Electronics empolyees to continue developing games. Surprisingly, INTV Corporation kept the Intellivision name alive until 1990. Having run out of money, INTV Corporation failed to sucessfully make the jump from exclusively supporting the Intellivision, to developing for the incredibly successful Nintendo Entertainment System, and went bankrupt some time in 1991.

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6.1 What was JHC Electronics Service?

(Keith Robinson from 1995)

One of the most asked questions we get at the Blue Sky Rangers is "Where can I get my Intellivision repaired?" Well, the official Intellivision repair service (i.e. the one Mattel still refers people to when they call) is:

J.H.C. Electronics Service 901 South Fremont Avenue #108 Alhambra, California 91803 Phone: 818-308-1685 Fax: 818-308-1548

J.H.C. is owned by James Hann, the guy who ran the repair service for INTV Corporation. While their primary business is special controllers for newer videogame systems, they still have the equipment to test and repair Intellivisions and are (amazingly) still willing to do it.

They advertise: "J.H.C. Electronics will repair any Intellivision video game system, no matter where or when purchased, for one low price! Complete overhaul, thorough testing, no-charge return shipping to you - only $49.95."

J.H.C. can also repair Intellivoice and computer modules. Call for prices.

Note: They do NOT have Intellivision II power supplies. They get asked that all the time, and they looked into having some made, but the minimum order is 500. J.H.C. has 100 people on a list now, and if they get 400 more commitments they'll have a batch made up. We wouldn't hold our breath, unless someone wants to pay $3,000 for the first one to get the ball rolling. Still, if you want to be added to the list, e-mail us at Tech@intellivisionlives.com; we'll pass them along to James if a significant number of people write."

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6.1 What is M-Network?

Atari VCS games made by the original Intellivision game programmers at APh. The games were introduced in 1982 under the tradename "M Network" (M for Mattel). All of the games were Atari 2600 versions of already released Intellivision cartridges. In recognition, though, of the concern that the simpler Atari versions might reflect badly on the Intellivision originals, the names of the games were changed.

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6.1 When did M-Network close?

Mattel closed its software division in January 1984, leaving a number of Atari games, in various stages of development, unreleased.

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6.1 What games were released for M-Network?

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6.1 What is Midnight Blue International?

Midnight Blue, headed by Michael Hayes, is an independent game development shop that has published purely original content through Intellivision Revolution and Good Deal Games. Their releases include Blix and Chocolate Mine. MBI has also created the Intellivision Portable Development Environment, a way for anyone with an Android OS system to create new games with IntyBASIC and ASM1600.

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6.1 What is Roklan?

Beginning as a management consulting firm in the 1970s, the company converted to contract software development in 1980 and produced several Intellivision titles for CBS/Coleco and Parker Brothers in the USA. They also produced games for the Atari VCS, 5200, Apple II, Atari 8-bit, C-64, IBM PC, TI-99/4A, and VIC-20.

Roklan was a big deal in the arcade->console porting business. A disassembly of multiple Coleco and Parker Bros games seems to indicate that the same Roklan tool chain and coding patterns were used.

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6.1 What was Shockvision?

Shockvision was a secretive company in the 1980s that created a hardware method to bootleg-copy Intellivision cartridges to an EPROM daughterboard and generic cart shell, which could be plugged into a main cartridge that connected to the Intellivision. Console owners would rent the main cartridge and/or the bootleg daughtergame. Contentional memory-mapped games all played just fine. Like other pirated game companies, the releases came with photocopied instructions and generic boxes.

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6.4 Who are The Intellivisionaries?

The Intellivisionaries is a podcast (43 episodes as of 2022) that features and focuses on the classic Intellivision (with a little Amico mention). The hosts "go deep" on a game from the classic catalog in each episode, and include game reviews, listener feedback, and interviews with the Blue Sky Rangers and other developers of the games we all know and love.

Every episode is highly polished, and none of the regular 'casts are less than three hours in length. The show is often the authoritative source for what happened or what is happening in the classic Intellivision galaxy.

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6.4 What are The Intellivisionaries Podcast episodes?

All episodes from the first in 2013, to present (2022):

Episode 1 The Master Component and other Hardware
Episode 2 Astrosmash and other Intellivision Fun
Episode 3 Microsurgeon Interviews and More
Episode 4 Christmas Carol and More
Episode 5 Bomb Squad
Episode 6 The Dreadnaught Factor
Episode 7 Baseballs
Episode 8 Sea Battle
Episode 9 Beauty and the Beast
Episode 10 ADnD Treasure of Tarmin
Episode 11 Q Bert
Episode 12 Thin Ice
Episode 13 Las Vegas Poker and Blackjack
Episode 14 Dracula
Episode 15 Donkey Kong DK D2K Arcade
Episode 16 Thunder Castle
Episode 17 Math Word and Learning Fun
Episode 18 Basketballs
Episode 19 Tron Maze A Tron
Episode 20 Boulder Dash
Episode 21 Deck The Shelves with New Brew Multis
Episode 22 Of Robots n Garbage
Episode 23 Truckin Christmas
Episode 24 Twice The Bits of Atari
Episode 25 Zaxxon Space Raid
Episode 26 Masters of the Universe The Power of He Man
Episode 27 Rick Rolled Retro
Episode 28 Space Spartans
Episode 29 Pac Man Ms Pac Man
Episode 30 Royal Dealer
Episode 31 Vectron
Episode 32 Portland or Bus
Episode 33 TRON Solar Sailer
Episode 34 Easter Eggs Anyone
Episode 35 Space Patrol
Episode 36 Shark Shark
Episode 37 Amico Portland and Baum Oh My
Episode 38 Happy Trails and Loco Motion
Episode 39 Distanced Intelligence
Episode 40 Marketing Art n Christmas
Episode 41 Top 10 of the 125 part 1
Episode 42 Top 10 of the 125 part 2
Episode 43 Bus Full of Homebrews
Special Edition 1
Special Edition 2
Special Edition 3
Special Edition 4
Special Edition 5 In Memoriam Keith Robinson
Special Edition 6 Where Have they Been
Special Edition 7 A New Intellivision Console
Special Edition 8 PRGE 2018
Special Edition 9 PRGE 2018 Wrap-up
Special Edition 10 Christmas 2018
Special Edition 11 Summer Ketchup Catsup
Special Edition 12 Year end Outtakes

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6.4 What is NAVA?

The North Atlantic Video Game Aficionados is a monthly event bringing gamers of all ages together for competition, trade, and chatter. It paused operation in 2020 due to COVID-19, we await its return!

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